Find out more about Patterna


Patterna is an abstract 2D puzzle game for Windows/Mac/Linux and Android inspired by HexCells. It was released on May 10th, 2016, on and on October 3rd, 2016, on Steam. Each level of the game consists of a network of nodes (a graph). It is your job to figure out which of these nodes are part of the pattern and which are not. To help you achieve this goal, each node may carry information that uses reachability, distance, or color to constrain which nodes are pattern nodes. Correctly classifying a node may reveal new information which in turn will help to solve the puzzle.


  • More than 70 hand made levels, plus a tutorial
  • Procedurally generated levels: Infinite replayability
  • Level editor
  • No guessing needed: Pure logic is sufficient to solve all levels
  • Beautiful ambient soundtrack by Alex Cottrell, where each of the player’s action contributes to the soundtrack

Demo: You can download a demo for Windows/Mac/Linux and Android on

Check out the trailer:

Android Version: The Android version has been developed for tablet devices only. In theory it should work on phones, too, but the UI is not optimized for that case.

Recommended System Requirements: Windows / Mac / Linux, 1024MB RAM, dual core processor, OpenGL3 capable graphics card

Minimum System Requirements: 512MB RAM, OpenGL2 capable graphics card or integrated graphics processor (use –force-opengl argument), reasonable recent processor (but really anything that has been produced in the last 12 years should suffice).


Soundtrack by Alex Cottrell (Web / Facebook / Twitter / Soundcloud)

Visual Design by Chantal Horeis (Web / Facebook / Instagram / Tumblr)

Design and Programming by Sebastian Schöner (contact me)


Download archive with images and logo here.

Find a presskit page here.